Currency

Each of the Seven Cities has the right to mint their own coins, provided that one side is stamped with the symbol of the Emperor. In this age, that symbol is the Corona Draconis, which lends itself to the slang term for any Imperial coin: the crown. In practice, most cities exercise this right only rarely, with Axis and Glitterhaegen doing so most frequently, with Drakkenhall coming in at a distant third.

Most coins are minted either in Axis proper, or at least under the name and banner of the Imperial capital, and are usually referred to as imperials if someone is feeling respectful, or imps if they aren’t. Glitterhaegen mints glits, people call Newport coinage nupes, and coins from Santa Cora are commonly referred to as saints. Owing to fears and superstitions surrounding the magic of money from the Mage’s metropolis, no one would admit to having a slang term for coins from Horizon, but in practice, they’re sometimes referred to as tokens. Someone who has spent time in Drakken hall calls the Blue’s coins draks, while an outsider, tourist or pretender will often be caught calling them drakes. Concord so rarely mints their own coin, and so widely accepts other forms of currency, that there is no specific nickname for their coins.

Imperial crowns may be most common, but the Dwarven Holds have always minted their own currency as well. Towers, as they’re called, not only stack perfectly, but they also have the peculiar tendency to remain so perfectly stacked, even if left alone for centuries. Legends persist of dwarven hoards from ages long past, still perfectly stacked, despite the various monsters that wander their long-lost halls.

When elven communities mint their own coins, they normally produce trines, beautiful coins that blend silver, gold and platinum in breathtaking knotwork patterns. Trines are commonly found in Concord, and are found more frequently the closer one gets to the Queen’s Wood, but they actually aren’t used much inside the Court of Stars, where the Elf Queen presides. No matter where they’re found, trines are universally considered to be worth about 3 crowns.

Throughout most of the Dragon Empire, one crown is as good as another, and most merchants won’t hesitate to accept towers or trines, either. It’s not uncommon for someone ask a question or two if presented with a large number of tokens (“And this coin found you well?” is traditional for reasons no one can seem to remember) and superstitions abound regarding the use of draks, but no one turns either away unless they’re trying to start some kind of fight. Finally, no one legally has to accept coins from a past Age, which are usually minted with a different symbol of Imperial office, (such as the Scepter for the 5th Age, the Sword for the 8th, and Throne for the 11th Age) but many of the merchants or tradespeople who would be most likely to deal with clientele looking to spend old coin also usually have a close relationship with a moneychanger in their city.

Currency

The Rod of Seven Parts Eel Eel