Rod of Seven parts

History of the Rod

Aeons ago, in the Age Before Ages, a great war arose between two cosmic factions. The roots of the conflict are obscure, shrouded in the mists of antiquity. Perhaps Chaos arose to spread decay and promote autonomy. Or maybe Law embarked on a crusade to stamp out discord and promote unity. Or perchance a monumental conflict between the two opposing forces was simply inevitable. Theories from sages and historians tend to reveal more about their authors’ preferences than they due about the truth of the matter.

The warfare raged on a cosmological scale that would overshadow that of any conflict that had come before, and certainly, any that could come after. Law was represented by the Wind Dukes of Aaqa, scions of an empire already ancient at the war’s beginning. The champion of Chaos was an enigmatic being known only as the Queen of Chaos. The clash between the two was legendary, but painfully indecisive. No matter how resolute and brave the legions of Aaqa, they could not force the armies of Chaos to yield. No matter how cunning and unpredictable the Queen, her troops could not dislodge the Wind Dukes from even a single world. Battles were lost and won, but the war ground on.

The stelemate began to break when the queen appointed a powerful and ruthless warrior as her new general. Miska the Wolf-Spider brought fresh troops into the war, and his evil hordes cut a swath through the legions of Aaqa, crushing them and seizing control of world after world. A chaos army with Miska in the vanguard was unstoppable.

The Wind Dukes were quick to sense defeat looming over them, and they began gathering as many allies as they could, no matter how unlikely. While many of the Queen’s original forces deserted following Miska’s controversial appointment, they could not be swayed to join the forces of Law. After a hurried council, the most powerful champions in the Wind Dukes’ armies withdrew from the war, leaving their best troops, the Captains of Law, to resist Miska as best they could. The seven champions combined their powers and toiled endlessly to create a weapon that could slay Miska and strike fear into the hearts of the minions of Chaos.

With the weapon completed, the two armies clashed on an ancient battlefield known only as Pesh. The details of the battle itself are hazy, and the few accounts that reference it are split on whether Miska was destroyed, banished, or imprisoned, but they do all agree on one thing: The battle was costly for the Captains of Law, resulting the destruction of the weapon they had created.

About the Rod

Very little is known about the weapon destroyed at the Battle of Pesh, other than it was sundered into seven pieces in the final blow of the battle, which laid Miska the Wolf-Spider low. No accurate descriptions of it remain, and while it has been partially assembled in the past, no one has managed to reunite more than two pieces at any one time. The individual pieces have all been described as a black, lusterless metal that seems substantial and dense, yet somehow featherlight. Each piece is also indestructible, and pieces have sometimes been found, completely unscathed, at the site of the grisly death or even complete and utter annihilation of their wielders.

Each piece bears its own individual unique power, but accounts differ on what they’re each capable of and many different abilities have been attributed to the pieces of the ancient artifact every time it has resurfaced. Some of the common repeating themes include healing the sick or wounded, altering time, controlling the weather, piercing illusions. Even greater miracles, such as controlling creatures from the raw elemental planes or securing magical means of transportation, have been attributed to pieces that have been joined together in the past, and some sages even believe that the artifact, if fully reconstructed, might even be able to bring someone back from the dead.

In order to enjoy these benefits to the fullest, the weapon has to be reconstructed properly, a process which requires lengthy and exacting rituals. Furthermore, if the rituals are failed, or if the pieces are assembled in the wrong order, the artifact will be sundered again, and each piece will be scattered to some distant location.

Ruat, the First Piece

The first piece of the aritfact is a four inch length of metal, black, lusterless and indestructible. The inner edge of where the small piece was separated from the larger whole seems to be composed of a strange gray-brown stone. The stone curls in on itself in a recursive pattern of repeating whorls, each smaller than the next, until individual outcroppings are so impossibly small that they are invisible not only to the naked eye, but to even the finest gnomish magnifying glass or arcane scrying device.

By uttering this piece’s name and command word, Ruat, the wielder can heal the wounded by imposing universal order on the injured flesh. Broken flesh, after all, wants to be mended.

This piece was once wielded by Siryl Rex, a prominent emperor during the late Fifth Age. It was discovered by his court wizard, and some believe lover, Mitcou. It is believed that Siryl was actually unaware of the true nature of the artifact he wielded, as Mitcou chose to disguise it for unknown reasons. He was so fond of the gift that he was buried with it, which eventually led to it being discovered by the Naga Osakay. The diviner Eudora sought Siryl’s tomb for deeply personal reasons, which eventually led her to hire the party to rescue her, should she go missing. Which, of course, she did, after ending up brain-scrambled by the naga.

[OOC Note: Most of the articles on this wiki are written entirely by a member of this gaming group, but a large portion of this entry, in particular the history section, was very, very closely adapted by material written by Skip Williams for TSR’s original Rod of Seven Parts campaign for AD&D 2nd Edition. ]

Rod of Seven parts

The Rod of Seven Parts Eel Eel